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🏚️ Bases

Building is item-driven: walls, safes, workbenches and garden beds are items you buy, find or take.

StructurePurpose
Main buildingNearly empty: a laptop, first aid kit, cabinets
FarmGrow bushes; the harvest stays at the base
WarehouseCargo and valuables
LaboratoryUses reagents found in loot
GarageVehicle parking
HelipadLanding for a helicopter
LiftSwap vehicle modules
WorkbenchesProduction; upgraded with modules
Safes, racks, fencesStorage and cheap defense

The base is a respawn point; you can move it with its contents at any time. Found cargo is set to open on a workbench, bushes go on the farm, reagents to the lab. A big boulder can even serve as a lift. You can only steal someone’s car together with their house in a full raid, but trunks can be broken into anywhere.

Home and plot

A freshly bought plot is empty: just a trailer with a kitchen, the Black Market laptop, a blueprint board with the house plan, a bedroom, a bathroom and a wardrobe. There is no fence, no racks, no tables and no workbenches at first: you must unlock and buy them on the Black Market. “Small containers” hide loot.

A desert plot: the trailer home, a canopy and a car
A desert plot: the trailer home, a canopy and a car
A plot with the mesh fence installed
A plot with the mesh fence installed
Trailer kitchen: the Black Market laptop, a blueprint board, a small container
Trailer kitchen: the Black Market laptop, a blueprint board, a small container
A cargo rack and the planning board with a map
A cargo rack and the planning board with a map
The bedroom: the bed is your respawn point
The bedroom: the bed is your respawn point
The wardrobe: change your outfit
The wardrobe: change your outfit

Workbenches, tables and racks

The contraband workbench, the Collection Table and the racks are not there at first: you unlock and buy them on the Black Market and place them via the “House plan” (the “Modification” button at the blueprint board). The workbench repacks contraband cargo from Looty Bay, Lenny’s motel or the sales center into pricier cargo, the “Printing machine” speeds that up by 15%, and the table turns collected sets into sellable cargo.

House plan: the “Modification” button at the blueprint board
House plan: the “Modification” button at the blueprint board
The contraband workbench under the canopy
The contraband workbench under the canopy
Workbench mods: the “Printing machine” speeds up repacking by 15%
Workbench mods: the “Printing machine” speeds up repacking by 15%
The Collection Table: pack collections into sellable cargo
The Collection Table: pack collections into sellable cargo
Collection Table modifications
Collection Table modifications
The Collection Table on the trailer porch
The Collection Table on the trailer porch

Construction

Furniture, containers, workbenches and racks are bought on the Black Market (the “Construction” tab). Basic goods are available at once; tier 2 and 3 goods are locked behind “Open supplies”.

Black Market, “Construction”: basic goods
Black Market, “Construction”: basic goods
Construction: cabinets, workbenches and plot essentials
Construction: cabinets, workbenches and plot essentials
Tier 2 and 3 goods are locked behind Supplies
Tier 2 and 3 goods are locked behind Supplies
Tier 2 goods: mods for everything on your plot
Tier 2 goods: mods for everything on your plot
Tier 3 goods
Tier 3 goods
Tier 2 and 3 documents (rent and others)
Tier 2 and 3 documents (rent and others)
House plan (trailer): furniture, containers, shelves
House plan (trailer): furniture, containers, shelves

Black Market buildings

Many buildings must first be opened in Supplies; some tiles show an unlock price.

BuildingPurposePrice
Mesh fencea cheap fence made of construction mesh$15,000
Car liftan outdoor lift: upgrade a car’s underside$10,000
Cargo-opening workbenchtools for opening cargo$15,000
Contraband workbenchrepack contraband into pricier cargo$20,000
Auto garagea garage with a parking spot and storage slots$25,000
Workshopa building for many extra workbenches$75,000
Plantationa small farm hidden from prying eyes$100,000
Warehousea building for many storage objects$100,000
Chemical laba garage for synthesizing chemicals and processing reagent canisters$110,000
Mesh fence
Mesh fence
Car lift
Car lift
Cargo-opening workbench
Cargo-opening workbench
Contraband workbench
Contraband workbench
Auto garage
Auto garage
Workshop
Workshop
Plantation
Plantation
Warehouse
Warehouse
Chemical lab
Chemical lab

Plot security

The fence protects your base from raids. Buy the mesh fence on the Black Market, go to the “Land plot” table outside and drag the fence into a slot: a mesh fence appears around your base. Protection is base plus extra (2 + 2 = 4 in the example); electronic fuses in the security slots add 1 each. To breach another player’s plot you need decoders: the more fuses and the higher the protection level, the more decoders it takes.

Gate security system: protection slots and an electronic fuse
Gate security system: protection slots and an electronic fuse
Trailer security system
Trailer security system
Land plot: fence modifications
Land plot: fence modifications
Protection level: base 2 + extra 2 = 4
Protection level: base 2 + extra 2 = 4

Defense

  1. Fortify: defensive modules, walls, fences.
  2. Detect: raid alerts.
  3. Deter: breaching needs rare decoders, and wiping a base entirely takes a rare loot-only item.

While you are offline, only fortification and clanmates help. Laundered money cannot be stolen.