📰 Patch notes
4 Nov: first changes
- Cops: longer respawn (grows with each death), badges buyable by district, fewer badges in loot and pay, only pistols at server start.
- Economy: tier 1 settlements and rent for documents; base businesses far more profitable; more cash in trash bins; cargo worth more but rarer and slower to disassemble; tier 2–3 settlement items costlier; basic pistol cheaper, more starter weapon spawns.
- Items: Buletti can’t haul cargo; the Fabergé egg opens faster but the glass-cutter trade needs more tablets; the Laundering Desk holds many times more; larger stacks of decoders and gold bars.
5 Nov: police and economy
- Max 4 cops in the city; the single-pistol start lasts 30 minutes after a server opens.
- Badges return to salary for payouts above 30,000; legendary badges removed from barter (still via the laptop); pay raised, items capped at 25%.
- Documents for settlements and rent, plus houses and vehicles, got pricier; still findable in loot.
- Tax up for tier 2–3 settlement owners; cargo is better disassembled at a workbench; gold safes drop less but are worth more.
- Seasonal currency cap 350 → 1,000.
Server schedule
| Region | Fresh server every day |
|---|---|
| EU | 17:00 UTC |
| East US | 20:00 ET |
Extra servers open automatically with load, including off schedule. More regions will come later. Kefir warns these changes aren’t final.
Roadmap
The game has an “In future seasons” screen. Kefir promises new activities and paths to power in every wipe, balance reviews and new mechanics. The slides show: an airplane, peaceful jobs, a journalist, base defense, a grenade launcher, a laboratory, a weapons bench, investments and armored-car guards.

