🏴 Clans & wipes
Every 7 days the “Federal Raid” hits and everything resets.
| What | After the wipe |
|---|---|
| Money, cargo, loot | Reset (per press reports, property value is converted into a prison sentence) |
| Plots and settlements | Unowned land again |
| Bases | Gone |
| Clan territory | Reset; fought over again |
| Clan membership | Kept |
| Map knowledge and skill | Kept |
Clans
- Up to 100 players; a heist party holds at most three.
- You can switch clans mid-cycle without a new character.
- Cop or criminal is chosen on each entry to Looty Bay; clans can be switched any time in a wipe.
- Assign roles, organize raids, seize territory, wage gang wars and negotiate truces.
- The clan holding central Highlands gets the Shadow Governor title.
Weekly plan
- Days 1–3: steady income from small heists.
- Midweek: plot, base, workbenches.
- Last day: cash out, don’t build.
Wipe length may change. Some goods unlock by settlement level or time spent in prison.