💰 Heists
You only become a criminal when you put on a mask. Until then you can scout the city freely.


Concept art © Kefir. Final version subject to change.
| Target | Reward | What you need |
|---|---|---|
| Corner store | Pocket change | Almost nothing, good for first runs |
| Jewelry store | Cash and valuables | A crew and a fast exit |
| Bank vault | The big payday | Keys, gear, preparation |
| Police armory | Weapons and equipment | A plan for the police response |
| Player cargo and safes | Someone else’s loot | Timing and tools |
Notoriety
The longer your spree, the better the loot and the more attention you draw. Decide your stopping point in advance.
Getting out
- Park facing the exit.
- Don’t get greedy: leave before the roads are blocked.
- Have a fallback: a bag can be stashed in a locked trunk.
Criminal status
Removing the mask is not enough: the status clears only when you leave the city and pick your role on the next entry.
Loot and city events
Loot includes gear, vehicle and room keys, modules, building blueprints and even land documents, but the main haul is cash and valuables. Some places can be hit quietly: kill the alarm or intimidate the clerks. The city keeps shifting: ATMs get restocked, an arms cache location leaks. The longer your crime streak, the higher your notoriety, resale prices and loot quality, and the risk.
Selling loot
Look for the dollar-sign van on the map or the Sales Center. After selling, pick up the cash from the counter: it can still be stolen.