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🐺 ROB RUN solo guide: how to survive without a clan
Going solo in Looty Bay is doable, but you will have to play smart. Here is a first-week plan without a clan.
Six rules for a lone wolf
- Scout without a mask. Find a target, an exit and a place to sell before you become a criminal.
- Small targets. The corner store, one bag, a clean exit.
- Surrender in time. Surrendering lets you keep your gear: you only lose the bag.
- Skip the fair fight. Cops usually outnumber you, and they have their own respawn.
- Money goes to the account. Cash can be stolen, laundered money cannot.
- Invest in a plot, not a gun. A weapon is easy to lose, a base stays with you.

Concept art © Kefir. Final version subject to change.
A 7-day plan
| Day | Goal | What we do |
|---|---|---|
| 1–2 | First cash | Scout, small robberies, sell via the van with the dollar sign |
| 3 | Safety | Open an account as a civilian, launder money at your base (or save up for a plot) |
| 3–4 | Land | Save for documents and rent a plot in a settlement with an owner |
| 5–6 | Production | Workbenches, modules, a first business at your base |
| 7 | Finale | Cash out instead of building: everything resets |
Where a lone wolf wins
- You decide when to risk it and when to leave, with nobody to agree with.
- You take up less room on the map, so you are less visible to raiders.
- You can find a clan later: it can be switched at any point in the wipe.
For more on money see “Money”, for what you lose on death see “Police & death”, and for the general order of play see the “Beginner guide”.